Type: GameEvent
Server & Client
Methods
GetName
string GetName() const
IsReliable
bool IsReliable() const
IsLocal
bool IsLocal() const
IsEmpty
bool IsEmpty(const string&in key) const
GetBool
bool GetBool(const string&in key, bool def = false) const
GetInt
int GetInt(const string&in key, int def = 0) const
GetUint64
uint64 GetUint64(const string&in key, uint64 def = 0) const
GetFloat
float GetFloat(const string&in key, float def = 0) const
GetString
string GetString(const string&in key, const string&in def = "") const
SetBool
void SetBool(const string&in key, bool val)
SetInt
void SetInt(const string&in key, int val)
SetUint64
void SetUint64(const string&in key, uint64 val)
SetFloat
void SetFloat(const string&in key, float val)
SetString
void SetString(const string&in key, const string&in val)